CreaTe

Creative Technology

Bachelor, University of Twente

My portfolio also includes projects from my bachelor’s study Creative Technology at the University of Twente. This program brings together engineering, design, and digital media, focusing on using technology in creative ways to solve real-world problems. During the course, I worked on projects related to product design, interactive media, and software development, using a creative approach. These projects helped me build a special mix of skills, combining technical knowledge with artistic and design thinking.

Graduation Project

For my graduation project, I created Rethread, a card game designed to raise awareness among teenagers about the impact of fast fashion. The game was connected to an online platform where players could find information, connect with others, reflect on their habits, and take on challenges aimed at reducing their fashion footprint.

Rethread Website Read Thesis
Rethread card game preview
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Ancient Allies

In Module 8, we created an informational video based on verifiable data. This video addresses a widespread misconception about the domestication of dogs. The video was drawn and animated in Blender 2D. For the final editing, the film editor DaVinci Resolve was used.

MAYA

The project from Module 5 was to put your skills to the test and make a game in groups of 3. The result is the game Maya in which you are a cat, ready to explore a Mayan/Aztec-themed island in search of their owner. On your way, you have to collect orbs in order to finish the game.

In this game, I mainly created the 3d models such as the rocks, Trees/Forrest/Plants, Archeolegists' legs, Ruins, Temple and all attributes inside of the temple. (All including textures and shaders)
Then, I did the sound design together with a teammate. The background music we made from scratch using Garage Band and Reaper. Further, to link it to the Unity gameplay and make it a dynamic sound system, we had to prepare it in FMOD. The ambience sounds and sound effects, such as picking up the orbs, door opening etc. are my work.
Furthermore, some basic animations and the Unity game engine. The opening of the door and the modelling of the orbs in unity. 

 MAYA Game   

Module 5: Game Design

Blender I made some basic models and animations. The mechanical walker was the modelling assignment to learn about models for game design (so it should be efficient, optimized, and correctly modelled for Unity). In my own time, I also rigged and animated the mechanical walker to do a simple walk cycle. 

The sack of flour was the animation assignment in which we had to animate a jump and a walk conveying a certain emotion and then integrate it with Unity to make it key-controlled. You can guess what emotion I chose :) 

Next to 3d modelling, we also made a 2d animation in Blender, which was animating a circle to a beforehand given sound. 

For Unity, we followed the Unity tutorial offered by Unity Learn.
Essentials of Programming in Unity, Essentials of Time 2d, Essentials of Real-time 3d, and the course Create with Code (up to and including Unit 5)
Not only did we get lessons on the hands-on part of making a game, but we also followed the subject of game design, in which we not just learned to make any game, but how to make a GOOD game. The design process behind creating a game that has a goal, is fun, balanced, interesting etc.
Including prototyping and user testing. 

Homewards

In Module 4, Art and Impact, we created an art installation based on the themes "The Other Side" and "Okaerinasai". Our group’s chosen medium was lasers. The artwork is inspired by the return of sailors and the way lighthouses have served as beacons of hope. Together with music, it takes viewers on an emotional journey from dread to hope and comfort.

 

Interactive Hybrid Theatre

In module 3 we worked for the first time with a client. 
Ours being Theatre Concordia (Enschede)

B.I.R.D.

For this project in module 2 the goal was to develop a cost-effective and efficient 
system to observe and conserve avain species. Our proposed solution is the Bioacoustic Intelligent Recording Device (B.I.R.D). It utilises a custom machine-learning algorithm to detect bird calls. The B.I.R.D. continuously gathers audio data from its surroundings through the use of a microphone, which is subsequently analysed by a custom machine learning algorithm for the specific bird call of the Grey Heron. When this call is detected, the B.I.R.D. activates various sensors and transmits the collected data from these sensors to a local server. This website serves to display all the collected data collected in this project. 

 ​B.I.R.D. Website  

Interactive Movie Poster

In module 1 an interactive movie poster had to be coded using processing. This was done in pairs.The movie chosen was  The Red Turtle (2016)   by  Michael Dudok de Wit. When clicking on the turtle a storm and shipwreck will take place, resulting in wood floating down. Furthermore clicking anywhere else
will create a bubble. 

The end

For now...